Tuesday, 30 April 2013

Origami, 3D model and Printer

Origami


Origami is a form of Japanese art that uses paper to create decorations or models. Origami is created entirely by folding paper.

Template based origami


Template based origami is when objects, decorations or models are created by using templates to assist the creation of an origami. This is where you use scissors to cut out the model and then assemble the model together.

Today we learn how to use boolean. fisrtly we made two shapes, a box and a small rectangle.
the we made it a compound object and checked subtract from a to b which made a hole in the box.

3D printer limitations

We were given a talk today about how the 3D printer works and its limitations. The college 3D printer is capable of making layered pieces from melted plastic.

The limitations of the 3D printer is that the printers technique of printing is directly up, so if a model has something that hangs out, you will need to create supports in 3ds max so it does not fall off, as it uses melted plastic. The size of the model cannot be any bigger than 18x18cm, so size limits your creations. Also the costs are a factor of the 3ds printer because of the different you materials can use. 

we also made a start on our 3D model from our plasticine models.

Tuesday, 23 April 2013

Low poly

Low poly

Low poly is a 3D model that has a small number of polygons. Low poly meashes could be used to enhance the performance of the game but this can effect the graphics of the objects and characters in the game.

High poly

High poly is when a 3D model has a high polygonal count which makes the quality of the 3D model higher. High polygonal count is used for high quality games with a large budget, so the quality is better and they are able to run the games or animations at a high performance.
The polygon count effects the quality of the model. The more polygons used, the more detailed the model will be, but will require more processing power. Low polygon models are for models that use as little processing power but keeping quality. High poly models use high processing power with high quality.  

We then started to learn how to use the software, the interface, sizing, moving, segments and editable poly.
We then learnt about modifying the shape and faces. We experimented with the program to help our personal development. 

Then through a tutorial, we created a plane in 3ds max

Tuesday, 16 April 2013

Texturing

We went out and took images of textures to use in our 3d modelling experimentation.

Stone and chippings

Metal

Bricks and wall

Wood and fencing